Nov 20, 2011

Power Principles of Chess

Before start to play chess one more lesson.Some points to improve your thinking.

1.Control the Center.

The center of the board includes the squares e4, d4, e5, and d5. When you start a game, place your pawns in the center to occupy and control as many of these squares as you can. Location, location, location!

2. Develop Your Pieces as Soon as Possible.

Get your Knights and Bishops out right away. This should be done before you try to checkmate your opponent, some time in the first 6 or 7 moves if possible.

3. Castle as Soon as Possible

Castle at the very first chance you have in order to keep your king safe. Remember, you can’t win if your king isn’t safe and you get checkmated first. So don’t forget to castle! Then after you castle, connect your rooks by developing your queen.

4. Keep Your Pieces Protected

Don't leave your pieces hanging without protection. Each and every piece you have is very valuable, so don't forget to protect them. Protecting means if your opponent can take your piece, then you can take your opponent's piece.

5. Have Fun and Win with Grace, Lose with Dignity
 
First and foremost, chess should be fun. Sometimes you win and sometimes you lose, it’s all part of the game. When you win, be a good sport and don’t trash talk or make fun of your opponent. When you lose, be an even better sport and not a sore loser. Shake hands and congratulate your opponent. This will go a long way toward making good friends.

Nov 8, 2011

How to Win the Game.

Today I'm going to teach you, how to win this game?
The Ultimate Goal is to trap the Opposite King. We called this as "Check Mate"
1.Check

A player’s king is said to be “in check” when it is attacked by an opponent’s piece. In the diagram above, white’s king is in check because the black rook on a1 is attacking it. Usually, novice players are expected to announce check when it happens in order to be sure their opponent notices the situation. Among more experienced players, many consider it rude to announce a check, as these players expect to notice the check themselves. It is never legal to move your king into check; if you notice an opponent has done so, you should point this out and allow them to make a safe move instead.
If your king is in check, you must find a way to prevent the king from being captured. There are three ways to accomplish this.

Move the King


The first method is moving the king to safety. If the king can be moved to a square where it is not attacked, it no longer needs to fear being captured. In the diagram above, the white king can safely move to f2, g2, or h2, as the black rook only attacks the squares on the first rank.

Block the Check


The second method is blocking the check. This is also known as interposition. In the above diagram, white’s queen can be moved to c1 or e1, where it would block the check from black’s rook. Blocking is not an option when the attacking piece is a knight, as the knight can leap over any interposing piece.

Capture the Attacker

The final method is capturing the attacking piece. In the diagram above, white’s queen can capture the black rook on a1. With the rook off the board, the white king is once again safe.


2.Check Mate

When we attack the Opposite King we call it as "Check", now King has to move or need to guard from his pieces, or capture the attacker, if no any other square to move and no any pieces to block now the position is "Check Mate".
Below figure shows a check mate situation.
The above diagram White King is under attack from Rook at a1.There is no safe square for the King to move also White has no pieces to block the check or capture the attacker.
When you check mate the opposite King the game is OVER.

3.Stale Mate

There is a chance to DRAW the Game also.We called this as "Stale Mate"
A Stalemate occurs when one player has no legal moves, and is not in check. This ends the game immediately as a Draw

In the diagram below, it is white’s turn to move. While white’s king appears to be in danger, he is not attacked. However, black’s pieces are attacking every square white’s king could possibly move to. As white is not allowed to move his king into check, and has no other pieces to move, he has no legal moves, and the white king is stalemated. The game has ended in a draw. Note that if it were black’s move, black could win the game by moving his queen to b2. Either move would result in a checkmate. 
Stalemates are common among beginners who have yet to learn basic checkmating patterns. It is important to be careful in the endgame; even the most lopsided game can become a draw because of an unfortunate stalemate.